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 Profession gathering revamp 
Exodus
Lieutenant
Lieutenant

Joined: 30 Nov 2016
Posts: 102
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The areas desperately need a revamp/reorganisation. It's really muddled and unproductive there's like 1 crafter in the game -mino and I'm just starting it. I get the idea of how it was laid out but it's just offputting. A few hours of building and cgi work could get it more streamlined. Basically need proff rank areas for harvesting. So all rank 0 mats obtainable in 1 area. Then all rank 5, 10 15 etc in different rooms. Trade off being much stronger monsters in each section. Mining in particular is a nightmare you have to mine through a lot to reach the section you need to progress your proff
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Lordlava
Greater God
Greater God

Joined: 16 Mar 2016
Posts: 1558
Location: The Land Down Under
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I thought the similar ranked items were co or closely located.

Mine drop rate is an issue - was based on Mine 1-3 drop rates. This is on the list to look at.

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The Lord of Molten Rocks
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Exodus
Lieutenant
Lieutenant

Joined: 30 Nov 2016
Posts: 102
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It's sort of grouped but not really would just make more sense to have proff rank areas it would mean more people give it a go instead of getting put off by it
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Jantaveon
Lance Corporal
Lance Corporal

Joined: 01 Aug 2017
Posts: 21
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It would be nice if there were separate/bigger areas.
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