Compulse Rework Idea
Posted: Sun Aug 18, 2019 6:59 am
First, let me begin by saying that I hate skills that get a straight block from the game.
You cant Compulse this mob or cannot stun this mob shows how broken a skill is that it needs to be flat out blocked.
That being said, I think this Compulse Rework would be cool and allow all mobs to be compulsed.
Compulse is Willpower based. It is currently Wil/Wil/Wil - so lets make it use Willpower more!
Primary Change:
1. Compulse becomes a debuff (curse type effect only lowering enemies Willpower)
2. Compulse does 0 damage, you or your team still need to kill the NPC. (Stops players using it as a 1shot KO for penting/zones)
3. If NPC dies with Compulse debuff on them they become Compulsed/Resurrected.
Optional Modification: (Makes more use of Willpower and the debuff in 1.)
When NPC dies it compares your willpower vs enemies, the same way other spells compare resistance/immunity etc.
Example:
Willpower (Player) is >60 of Willpower (NPC) - 100% Compulse chance.
Willpower (Player) is >30 of Willpower (NPC) - 50% Compulse chance.
Willpower (Player) is Equal of Lower than the Willpower (NPC) - Compulse Fails, you cannot dominate it's mind.
I know with Curse/Curse2 this is kinda pointless since they lower BWIAS soooooo much, but it would still be a good mechanic.
This would also mean you can leave 99% of mobs Compulse-able.
For fights such as Gatekeepers or bosses it would just be a debuff and once you kill them it would fail to summon, not making the skill players spend millions of exp useless.
Thoughts?
You cant Compulse this mob or cannot stun this mob shows how broken a skill is that it needs to be flat out blocked.
That being said, I think this Compulse Rework would be cool and allow all mobs to be compulsed.
Compulse is Willpower based. It is currently Wil/Wil/Wil - so lets make it use Willpower more!
Primary Change:
1. Compulse becomes a debuff (curse type effect only lowering enemies Willpower)
2. Compulse does 0 damage, you or your team still need to kill the NPC. (Stops players using it as a 1shot KO for penting/zones)
3. If NPC dies with Compulse debuff on them they become Compulsed/Resurrected.
Optional Modification: (Makes more use of Willpower and the debuff in 1.)
When NPC dies it compares your willpower vs enemies, the same way other spells compare resistance/immunity etc.
Example:
Willpower (Player) is >60 of Willpower (NPC) - 100% Compulse chance.
Willpower (Player) is >30 of Willpower (NPC) - 50% Compulse chance.
Willpower (Player) is Equal of Lower than the Willpower (NPC) - Compulse Fails, you cannot dominate it's mind.
I know with Curse/Curse2 this is kinda pointless since they lower BWIAS soooooo much, but it would still be a good mechanic.
This would also mean you can leave 99% of mobs Compulse-able.
For fights such as Gatekeepers or bosses it would just be a debuff and once you kill them it would fail to summon, not making the skill players spend millions of exp useless.
Thoughts?
