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 Please buff Warriors 
zarrotsu
Corporal
Corporal

Joined: 24 Nov 2019
Posts: 27
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It became a hot topic of in-game conversation the other day that Warriors need a buff.

Currently, it's difficult to determine exactly what niche they want to fill as a class. They have mid-high melee stats, making it seem like they want to be a middle-step between Seyan and Arch-Templar, but while they took a half-step forward, their back foot fell in a hole.



  • Templars can get better weapon skill for less investment
  • Templars get access to Warcry, an effective AoE curse and stun effect that (I've been told) reduces enemy AV as well.
  • Thanks to Staffs, Templars get access to Meditate, letting them break away from their limitation and freely heal whenever.
  • Templars get access to Harden, letting them tank at the cost of an endurance degen of which they tend to have plenty of.

  • Warriors get a limited Curse stat that does not beat enemy resistance well enough to be worth investing into
  • Warriors get a limited Stun stat that also does not beat enemy resistances well enough to be worth investing into. Even if it did, a lot of late-game enemies are arbitrarily immune to Stun anyway.
  • While Warriors get access to Poison through critical hits, these poisons work against the low AV that Warriors have. You can't out-last anything well enough for the poisons to *do* anything of value.
  • While Warriors get access to "stronger crits" with both weapons, the rate at which this happens is negligible.
  • Warriors too have an endurance stat they could invest in, but the stat doesn't do anything once they reach the speed cap.
  • While Warriors have a decent stealth stat, having to bring yourself into melee range (where enemies will see you) makes it feel redundant.
  • Warriors get Curse II for some reason even though it can't hit anything.

  • Seyan'dus get better stats, better spells, and generally are just better than Warriors in every way.



As it stands, Warriors are just crappy Templars... crappy Seyans... Just kind of awful. They may have better spellmod and perhaps their spells can vainly attempt to keep them on-par with templars statistically, but they don't have anything in the way of tools to make them stand out or feel worth playing. I've raised a Warrior to General rank, dropped it, and raised a Templar to General rank as well and the Templar stands so far above the warrior that it isn't funny. My Templar preforms better without drugs than my Warrior does *with* drugs.



Warriors need their own niche; a specific aspect about them that makes them stand out and on their own, so it becomes worth picking one over a Templar or Seyan'du (or just arching Sorc instead).

Here are some feasible solutions, in no particular order:

1) The Niche of "Glass Cannon"

Warriors already feel fragile when compared to Templars or Seyans, so you can double-down and give them some way to raise their damage output further than everyone else (maybe even at the cost of AV). This could be done with a "Harden" equivalent for WV, where the Warrior gets a juicy WV bonus in exchange for a drain to their Endurance. Alternatively, they could be given a "Melee Blast" skill that lets them spend Endurance for paced spikes in damage, giving them a focus and something to manage.


2) The Niche of "Spell Sword"

Warriors want to sort of be an in-between of melee and magic with a heavier foot in the 'melee' department, and this is fine. However their spells stink to the point of ignoring. Perhaps their spells could be raised from base-60 to base-75? This would help their WV and AV, and it might help their Curse and Curse II become more likely to proc and more worth the invested exp. Maybe bump their Meditate a smidge if you're feeling risky.

I could also go on another rant about just scrapping Stun and replacing it with a 'Slow' spell, but I won't for the sake of brevity.


3) The Niche of "Poison DoT"

Warriors have access to poison through crits, which sounds like a neat bonus on paper, but as previously mentioned it doesn't actually... *do* anything, especially against enemies whose HP is exceedingly high. Instead, consider making the 'Poison' ailment stack multiple times to give the Warrior (and perhaps the poison spell itself) a bit more potency in this regard. Multiple stacks of poison means critting multiple times becomes more valuable, and proccing several poison stacks would work wonders for damage output against large groups of targets. The longer the fight goes on, the stronger the Warrior becomes (and if they had better AV to back that up, that'd be nice too).
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