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Zraaq
Second Leutenant
Second Leutenant

Joined: 27 May 2018
Posts: 89
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Anarchy wrote:
How does a RB2 seyan stack up? Ive not had much experience with Seyans, so Im a little uneducated regarding them.



Tamino is Fully maxed RB2 and uses C2/Poison for the fastest possible DPS in AT.

No mana problems.

Now if you cut it in half as has been suggested it would become useless for Seyan...


Z
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Marky
Brigadier General
Brigadier General

Joined: 12 Nov 2019
Posts: 318
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Maybe, if there is a need for adjusting c2 strength, modify it to be less effective only when stacked on c1?
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Mayhem
Sergeant Major
Sergeant Major

Joined: 27 Aug 2016
Posts: 70
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You guys sure know how to make a topic confusing.. A potential nerf for c2 has nothing to do with what drink wrote down. Maybe you should make your own topic about that.
Drink has some legit concerns and took the time to write it down.
And now we talk about nerfing c2 and the mana cost???!! Rolling Eyes
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Lordlava
Greater God
Greater God

Joined: 16 Mar 2016
Posts: 1558
Location: The Land Down Under
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This topic have become too confused.

The dispel topic is now being discussed under another topic on this forum.

The C2, mana RB2 etc. are not being looked at and can be raised as specific suggestions if warranted.

Too many issues under the one topic confuse us mere mortals.

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Zraaq
Second Leutenant
Second Leutenant

Joined: 27 May 2018
Posts: 89
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Mayhem wrote:
You guys sure know how to make a topic confusing.. A potential nerf for c2 has nothing to do with what drink wrote down. Maybe you should make your own topic about that.
Drink has some legit concerns and took the time to write it down.
And now we talk about nerfing c2 and the mana cost???!! Rolling Eyes



Drink brought up the C2 issue in his original post. In fact it was his example for his entire first point...

Drink wrote:
310 WC can hit 310 Resist
310 Blind can hit 310 Resist
310 Curse II CANNOT hit 310 Resist

It seems Curse2 is <= instead of just <
Can this please be looked at, its only 1 mod but it still means u cannot land C2 with Max mods if the other player/NPC is maxed.
(Or possibly reduce Blind/Warcry to not hit equal values? changing < into <= )



Not only is it an important and valid point, but it DOES need to be addressed and is correct to discuss it here.

We were merely respecting and continuing HIS thoughts.
As he took the time to write it down...


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Lordlava
Greater God
Greater God

Joined: 16 Mar 2016
Posts: 1558
Location: The Land Down Under
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Warcry
// ignore those whose resistance is greater than our skill
if (power<ch[co].skill[SK_RESIST][5]) return 0;

Weaken (curse 2)
// ignore those whose resistance is greater than our skill
if (power<ch[co].skill[SK_RESIST][5]) return 0;

Blind
// ignore those whose resistance is greater than our skill
if (power<ch[co].skill[SK_RESIST][5]) return 0;

They look the same to me.
*rubs eyes*
Have I missed something?

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