RD2 review

Your ideas on how the game, the forum or the community can be improved

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xclusive
Second Leutenant
Second Leutenant
Posts: 99
Joined: Tue Apr 14, 2020 1:24 am

Post by xclusive »

Agreed, always looking for a challenge. Just felt uber hard with Earl AH against WL AH in gold blasting me halfway and couldn’t stun. Maybe that would have been somewhat different at RB1, maybe not - just felt Monster Lotto Warlords were already hard enough that RD2 npcs seemed overbuff. Thanks for looking at it either way.
Lordlava
Greater God
Greater God
Posts: 1608
Joined: Wed Mar 16, 2016 2:17 pm

Post by Lordlava »

Check the stats,

The WL rank "may" be because of the high hp/end/mana.
Or maybe not.

I think they also have very high resist.

It has been a long time since I looked at it and I think Moto did some changes after I was playing with them.

They would not let me put in the Dispell NPCs. :(
The Lord of Molten Rocks
Akephalos
Corporal
Corporal
Posts: 29
Joined: Tue Jun 13, 2017 5:32 am

Post by Akephalos »

I'm kinda flabbergasted you wanted to put enemies that cast Dispel into.. anything. What is the thought process there? It seems wholly unfun, almost to an extreme. Did the Dispel NPC's have the no Stun flag too? :shock:
xclusive
Second Leutenant
Second Leutenant
Posts: 99
Joined: Tue Apr 14, 2020 1:24 am

Re: RD2 review

Post by xclusive »

one suggestion - make the rings stackable with other attributes but at the same level - so I can put +12 bless on a ring, but I can also add any other attribute at +12, example add EW, PRO, etc any stat I want to add. In theory it's the same as building out different rings, It just clears up depot space from not having to switch rings. It'd also be great to pay for a scroll to break gems off a ring if you want, like the scroll for soulstones to remove.
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