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 Light spell update request 
Grolsch
Corporal
Corporal

Joined: 22 Mar 2019
Posts: 32
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Light is a dead spell pretty much. Useful but not worthy of raising, not much at least. Isn't it a shame that a spell that is used so frequently, at all ranks, by all classes, isn't worthy of raising? I think if it was possible to add an aggro effect of somekind. Where light, especially a higher mod light, makes aggressive NPC's more attracted to that companion or player and substantially more likely to choose them first vs someone without light on them or with a lower mod light. This would be helpful in groups with a defined tank, it would be helpful for necros and their companions, for hara's and their companions/compulsions, and for sorcerers and their compulsions. Not sure how hard of a change this would be.

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Tulkas
Lance Corporal
Lance Corporal

Joined: 18 Apr 2016
Posts: 25
Location: Louisiana
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Seems like you trying to turn Light into a Taunt skill instead of a light skill. Granted there is not much reason at all to raise light other then people maxing everything. With this change you would partially be punishing people who want to raise light but not use it for that purpose.
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Grolsch
Corporal
Corporal

Joined: 22 Mar 2019
Posts: 32
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Tulkas wrote:
Seems like you trying to turn Light into a Taunt skill instead of a light skill. Granted there is not much reason at all to raise light other then people maxing everything. With this change you would partially be punishing people who want to raise light but not use it for that purpose.


This should only effect group play and players who use companions. If you’re solo playing, monster aggro is irrelevant since you are their only choice. I am trying to give it an actual purpose since we have a small handful of spells and skills that are pretty universally ignored from a raising standpoint.

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