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 Tip for adding/replacing sound effects 

Fri May 08, 2020 8:26 pm
Replies: 3
Views: 8264
Gonna leave this here in case it's useful to someone.

I once tried replacing some sounds with other sound effects replacing the wav files, but in-game it sounded like a horrible distorted mess.
Fo ...
 Ninja stun quest 

Wed May 06, 2020 7:39 pm
Replies: 3
Views: 4175
Trying to give the spirit of ankh to Ingrid as ninja has her try to teach me immunity, which I already know, despite her saying she will teach stun.
 Alt refresh 

Thu Feb 27, 2020 5:52 pm
Replies: 7
Views: 6677
Forum: Suggestions
Subject: Alt refresh
If the website's who screen is the issue, would setting the alts' "last login" field to a little more than 2 hours do the trick? They would still remain relatively fresh and wouldn't in theo ...
 Yelling about the Labyrinth (Suggestions inside) 

Sun Jan 05, 2020 5:40 am
Replies: 14
Views: 11650
I wouldn't mind if labyrinths were made to be more intuitive. Like many other areas in the game, they are presented in an extremely cryptic way; your only general idea is that you have to do something ...
 Toggle fightback priority when using objects 

Sat Dec 07, 2019 6:26 pm
Replies: 3
Views: 4430
When you try to walk to a location (normal click), your character tries to escape any monster that attacks in the middle of the way, regardless of the fightback option. This is not the case when using ...
 Toggle fightback priority when using objects 

Sat Dec 07, 2019 5:10 am
Replies: 3
Views: 4430
Would be a nice QoL addition to be able to toggle fightback priority when using (shift+clicking) objects, such as pentagrams. With the toggle on, the character would prioritise using the object withou ...
 Re-writing astonia v2 from scratch? 

Wed Nov 20, 2019 3:21 pm
Replies: 3
Views: 9241
That could also be an interesting alternative, to write just the client side and render whatever the server is communicating. I'd have to study the socket messaging protocol Daniel used, and get an un ...
 Re-writing astonia v2 from scratch? 

Mon Nov 18, 2019 7:46 am
Replies: 3
Views: 9241
Always thought this'd make for an interesting side-project, but I never found the motivation to build/plan it.

There's the matter of which technology to use for coding it. I'm doing web-dev in scho ...
 Crashed? 

Sun Nov 17, 2019 4:54 pm
Replies: 6
Views: 9954
The last crash happened while I was fighting with my character Tellurium. I don't exactly remember the enemies, they were 3, one of them was a gargoyle and I remember an arch-templar, probably a barba ...
 Crashed? 

Sat Nov 16, 2019 3:20 am
Replies: 6
Views: 9954
Something in the monster lotto might be causing it, last couple crashes I was around in were during a ML.
 GC got replaced by Red Back 

Fri Nov 15, 2019 7:34 pm
Replies: 5
Views: 5755
Today when I logged in, I had a spellcaster from lab3 as my GC (only noticed when using sewers entrance). Curiously, checking /who it also had the ID 5014.
I don't remember the mechanism that links a ...
 GC got replaced by Red Back 

Fri Nov 15, 2019 4:51 am
Replies: 5
Views: 5755
Happened again while penting today. It would seem that the GC suddenly ceases to be for some reason, and I don't think it's getting killed by enemies (there wasn't any 'GC died abandoned, lost luck' m ...
 GC got replaced by Red Back 

Sat Nov 09, 2019 7:22 pm
Replies: 5
Views: 5755
While I was penting, I had summoned a GC and left it to fight some grolms. I'm not exactly sure what happened to it after some time, it probably died, but suddenly I noticed with the "/who" ...
 [V2 server]Efficient quest system? 

Mon Mar 13, 2017 4:27 pm
Replies: 3
Views: 10977
Well I just ended up creating an array for players that holds each quest's objective progress. So far it seems to work correctly!
 [V2 server]Efficient quest system? 

Mon Mar 06, 2017 12:07 am
Replies: 3
Views: 10977
I have been trying to develop a quest system to replace the old one in the v2 server, however I'm kind of lacking in knowledge and have only come up with a rudimentary system that might not be very ef ...
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