Search found 42 matches

by Ratheart
Fri Jul 11, 2025 8:32 am
Forum: Suggestions
Topic: Add ability for players to remove arch skills themselves.
Replies: 3
Views: 433

Re: Add ability for players to remove arch skills themselves.

It doesn't check if you have enough exp in update. Putting in negs.
Checking this first would stop potential crashes at negative exp (if repeated)
Now checks total experience, which could cause a crash if negative.
It will allow you to go negative in update experience (same as /lower 100000.


I'd ...
by Ratheart
Fri Jul 04, 2025 3:07 am
Forum: Suggestions
Topic: Add ability for players to remove arch skills themselves.
Replies: 3
Views: 433

Add ability for players to remove arch skills themselves.

Add ability for players to remove arch skills themselves instead of asking for a god.

Option 1: Lab 13 and you talk to the dude and say remove <skillname>
Option 2: Lab 13 and you say remove or forget and you lose ALL arch skills (not ideal since it will be a lot of exp :P)
Option 3: You say remove ...
by Ratheart
Sat May 31, 2025 12:21 pm
Forum: Suggestions
Topic: GC/UC/SC control
Replies: 5
Views: 994

Re: GC/UC/SC control

So many commands...
Couldn't you just use text?

Like you can talk to your GC and say Geronimo, Move, attack name, wait.
Why not just slow, fast!

or just speed slow / speed fast etc.
by Ratheart
Fri May 09, 2025 2:13 am
Forum: Suggestions
Topic: Autoloot exp scrolls
Replies: 5
Views: 3470

Re: Autoloot exp scrolls

TLG has a great autoloot system. (And public code - hint hint)

Basically, if auto loots anything that is not in the default equipment slots.
Exception is if a default equipment slot (sword, chest) has a QUEST flag or magic item.

There are issues sometimes, if an NPC loots another NPCs sword as ...
by Ratheart
Fri May 09, 2025 2:11 am
Forum: Suggestions
Topic: Ankh belt pieces
Replies: 4
Views: 1421

Re: Ankh belt pieces

A shop perhaps? (Not an actual shop as you would need logic for new currency)

Hand in duplicate pieces to get coins that are used in the shop?
That way you could get a gpot or spend 3 or 5 to pick a diff piece u need?

Similar to Prison.
If someone already has the belt but helps others run it, the ...
by Ratheart
Fri Dec 13, 2024 10:53 am
Forum: General Non-Game Chat
Topic: Re-writing astonia v2 from scratch?
Replies: 1
Views: 11740

Zarro has done his own version of V2, it's been up for a few yrs now. (The Last Gate (Discord) (V2))

Still uses the original engine but heavily modified.
It doesn't have a website/forum, everyone is in a discord for announcements, downloads and chats.

I won't put a direct link to the discord here ...
by Ratheart
Thu Apr 08, 2021 7:47 pm
Forum: The Local Tavern
Topic: How to check times used in labs etc.
Replies: 34
Views: 65855

Firstly thanks to LL for sticking to his guns about limiting people from champ weapons. I have a few characters with some and I will make a few characters more.
Why? - I see it pointless to make a character unless its a champ, it's that much of an advantage that I literally just threw away my old ...
by Ratheart
Tue Jun 30, 2020 2:12 pm
Forum: Suggestions
Topic: Remove the RNG Crap!
Replies: 0
Views: 4424

Remove the RNG Crap!

Can we please remove the RNG bullshit that does nothing except waste time?

Perfect Example is in Flower Farm I go to use a Portal to get Wand (Everwood) and its a chance???? WHY!?!
Image

Literally just ran up and down for a TELEPORT portal, what purpose does this serve?
by Ratheart
Fri Jun 26, 2020 3:13 pm
Forum: The Last Gate
Topic: Bye! - Forsight / Speller / Drink
Replies: 10
Views: 664982

FYI He came back 4months later.
by Ratheart
Sun Jun 14, 2020 2:47 pm
Forum: Bugs and Glitches
Topic: GcToMe not working for:
Replies: 0
Views: 4517

GcToMe not working for:

Castle Quest - Noticed GCTOME doesn't work for most tiles. Unsure if intended or a bug. Assuming bug as works for some, not others.

You CAN turn around and walk your minion over the tiles so they trigger them. Similar to Lab 8 traps.

CQ1 - Teleport tile behind Lockpick/Door leading into Wolf ...
by Ratheart
Fri Jun 12, 2020 2:26 pm
Forum: Suggestions
Topic: Making useless armor/helmet pieces usefull!
Replies: 9
Views: 18291

I like all the ideas here apart from Lurkers... sorry :P
Transferring the 'Godly Bear's TH' would be a bit OP I think.
You would only need to find one and transfer it across everything (steel->gold->eme->etc)

Grinding the gear into a SS or Currency to then exchange for items would be good.

What ...
by Ratheart
Sat Jun 06, 2020 10:13 am
Forum: Suggestions
Topic: Some changes needed.
Replies: 7
Views: 11197


Look at Private Pents and see if the Privates behave as you want them to, in terms of being grave free.
It is a manual process to convert them and retain the AV/WV so it can be done progressively, rank at a time.
Note that you will not be able to harvest one handed axes from them anymore ...
by Ratheart
Sat Jun 06, 2020 10:05 am
Forum: Suggestions
Topic: Our Green Caped Overlords - Reduce them!
Replies: 32
Views: 64887

Re: Our Green Caped Overlords - Reduce them!

Drink wrote: Necromancers should be called Death Knights, they are Fighters with undead pets, not spell-casters.
100% Agree with that point.
by Ratheart
Mon Jun 01, 2020 2:30 pm
Forum: Suggestions
Topic: Blacksmith/Lockpick Soulstone
Replies: 4
Views: 8097

Any idea if you can get +Blacksmith gemstones?
by Ratheart
Mon Jun 01, 2020 2:29 pm
Forum: Suggestions
Topic: RD2 review
Replies: 20
Views: 41241

Reviving 2yo post :P

Just tried RD2 today.
I could kill some mobs easily, others were hard. (RB1 Knight Necro)
Not a bad mix, ill be fine in another 10mil exp I think.

Asmodeus hit it well with the mobs.
Golems/Warriors were easy-ish for me
Wolfs were doable but sometimes I had to run.
Hara was a ...